![]() ![]() I have to admit, I don't care as much for the story as I do for other factors in otome games, and this is simply because I don't have any expectations whatsoever that an otome game will bring me an engaging story or plot and have characters that interest me at the same time: for me, an otome game's quality lies in the likability of the characters, so I focus more on my enjoyment in general, the characters, and their routes. I managed to accidentally post this topic before I finished my post! I know if I were a guy and the protagonist just agrees with me all the time and stalks me, I'd be worried rather than flattered.ĮDIT: Added more to my OP. I rarely feel as though the choices made properly connect with any ending other than the best ones. :/Īs for the choice system, I find for most games that it's fairly obvious (at worst, practically stalking). You just get a hot guy with a moe trope and a popular seiyuu. Very minimal meaningful development, expansion or exploration. I feel like writers pick one or two key personality traits and just leave it at that. To be clear, when I say "narrative quality", I'll also include character-writing quality. I sometimes wonder if I'm wasting time in looking for this in otome media, or missing the point. I feel like I'm in the very small pool of fans that place story quality above everything else, and honestly, it's a bit depressing. Just to be clear, this isn't intended to be hostile- I'm just curious as to how many people actually care. ![]()
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